www.jeremymohler.com

Long time.

Posted on August 23, 2010

The last few months have flown by in a sort of whirlwind.

First and foremost, my daughter - Beatrice Pearl Mohler - was born on July 15th at 11:44am. She was 9lbs 1oz and 22in long.

Since, she's gained several inches, several pounds, and the complete infatuation of her mother and father. I cannot count the number of diapers we've changed or the number of hours she's kept us up at night. But, what amazes me the most is how quickly she has insinuated herself into our lives - to the point where I can hardly fathom life without her now. You hear people say stuff like that and it's easy to pass it off as complete silliness - at least until you are in a similar situation.

The new quarter at the Art Institutes International Kansas City started and I've been teaching two Fundamentals of Drawing classes. So far, it's been a great deal of fun and most of the students are genuinely interested in being there and working. Plus, it's been good for me as well - I've been out of school long enough now that it seems so much of the fundamental stuff that I learned in school has sort of faded and become more intuitive. So, I've had to go back and do a variety of research and really think about how to explain things. You might think that would be easy - it's not. I've had successful moments and, as my students can probably verify, some unsuccessful moments. Either way, I'll keep pushing it and trying to do my best.

Next quarter, it looks like I might also get a Storyboarding class. I can't wait.

Among all this, I've had a pretty involved project fall into my lap which I will be managing and contributing some artwork too. I am really optimistic about this and I'm really quite excited about it. It's a very cool project and I'm looking forward to getting to talk about it at length down the line a bit.

Emily and I are also working on a project of our own - it's something we created together, she's writing and I'm doing the layouts, color, and letters. We've contracted an artist to handle the pencils/inks and so far, it's looking quite good. I'm looking forward to showing it off and talking a little more about it soon.

Then there is always Baeg Tobar and Outland Entertainment. A lot is happening behind the scenes right now with both. I will be talking more about this in the next few months.

Ah yes - and Star Craft 2: Wings of Liberty came out.

So, everything is pretty busy at the moment. I'm going to be working on posting more regularly from here on out - I've still got a bundle of artwork to put up that I'd like to share, so expect some more artwork this week.

Jer

Slugfest Colors: Bard

Posted on May 19, 2010

bard_color_lines This is the fourth image that Kennon James and I did for Slugfest Games. This time of a bard character. I think my favorite part of this piece are the hands - the colors/shadows there turned out looking really great, I think.

So far this week has been consumed with work on my Baeg Tobar project. We've been in a bit of stasis lately, it seems like. But, there has been a number of things going on in the background and I'm hoping to have a few new things to post up for everybody to see soon.

One of the things I've been doing with it is compiling all the art and reference material into one place. I have to say - it's almost stunning to see all the material we have. What is available on the public side is just a very, very small bit of the whole. I'm hoping to start getting some of this stuff out for everybody to see soon!

I've also been working a bit on a new project that Emily and I are developing. But, I don't want to give away too much about that particular project just yet. It's going to be really great, though. I'm looking forward to getting that out for everybody to see...soon!

Jer

Baeg Tobar: The Torn God Page 12-13 Colors

Posted on April 7, 2010

ttg_7b_color_lines_72 I know I'm a bit behind - I meant to get this piece up last week, but I just didn't have time to get the post done. So, my apologies!

I have to admit to feeling a bit unhappy with the last two pages. Trying to recover from the failed hard drive earlier this year made it really difficult to get back into the swing of coloring these pages. I'm also really picky about my work and for these pages to not turn out quite as good as I wanted them is difficult. That's not to say I'm really unhappy with them, I just wish I had the original files to make sure my colors were lining up exactly.

ttg_8a_color_lines_72 That being said, on page 13 I felt I hit my stride a little more. I was much happier with the way it turned out than pages 11 and 12. Part of it is getting back into working on these pages again, I think. I'm getting more comfortable with the colors and the scenes and it's started to come back. Here's hoping that the next page turns out even better!

Oh, and figure out how to make the pages go faster, heh.

If you want to actually read the story, you can head here - http://baegtobar.outlandworlds.com/torngod/. I, as always, welcome critique and feedback. Let me know what you think!

Thanks!

Jer

Baeg Tobar: The Torn God Page 11 Colors

Posted on March 22, 2010

ttg_7a_color_lines_72 Some of you may have noticed that The Torn God, our primary storyline for Baeg Tobar (by Scott Colby, Daniel Tyler Gooden, Alan Gallo, and myself), has been on hiatus while we ran the short comic story A Gift of Life, by William Ward, Shannon Potratz, and Gene Kelly. Well, we're finally getting back to business on The Torn God. I'm going to be posting some of my process stuff here as I work on these pages for everybody to see. I'm sure I'll have comments sometimes and other times I'll just be posting the artwork.

It was good to get back to this! But it was also a bit tricky.

I mentioned earlier this year that I, unfortunately, lost years worth of work due to a hard drive failure (and ironically enough, I was just notified yesterday that my current hard drive is now completely backed up on Mozy, cheer). I'm realizing more and more what a pain this is since one of the things I lost was pretty much ALL my personal Baeg Tobar work. So, I had to go back and figure out my entire color scheme for this page so as to make it match the color scheme of the previous pages. The next pages should go a little better, I expect.

Seriously, if you haven't backed up your work lately, GO DO IT NOW.

I also wanted to mention that I do have all my pages flatted. A fellow by the name of Alex Petretich is pretty much the primary flatter for not only my personal work, but also the Baeg Tobar project. You can also check out his flatting work here - www.flatened.blogspot.com. I would highly recommend him if you need something flatted.

Thanks!

Jer

Projects: Baeg Tobar

Posted on February 12, 2010

I am currently involved in a number of projects, some have ground to a halt, are on pause, or are moving right along. One of the things I'll be using the new blog/site for is to talk about some of these projects I'm involved in and I may make announcements about them over here from time to time. Either way, I'm going to be posting an introduction to each of my various projects here on the blog over the next several weeks.

Baeg Tobar Logo

First and foremost, anybody that knows me or about me has probably heard or probably knows a little bit about my massive online world building project called Baeg Tobar. And really, I use the term "my" loosely - there are many talented people that are involved and have helped form this project into what it now is. I contribute art, art direction, and help manage the various elements to keep things moving along.

So, how do I describe the world of Baeg Tobar? It is basically a massive fantasy setting with some steampunk elements. We created this expansive and detailed world as a place in which a variety of stories can be told through various media, such as novels, short stories, comics, flash fiction, and art. I believe the last I checked, our resource guide (basically the encyclopedia of the world) clocked in at over 150 pages of detailed information, including details about the world, creatures, and peoples. We even have details about the biology and geology of the world! It's really pretty insane.

To give you a bit of history on this project, it's been around since late 2004 or early 2005. Around that time I was getting out of school at the Kansas City Art Institute and I was looking around for some kind of project I could be putting some of my free time into working on. Something that would allow me to approach the project through any medium I wanted. I also wanted something collaborative that I could invite fellow artists and creatives to have fun with. I had several false starts with several groups of people until I started talking to a friend of mine, Jeffrey Vasquez. Something clicked and Baeg Tobar was born. Over the next year we not only met regularly to work on the project, but also invited a couple more people to help us develop the world - my long time friend Dustin Dade, to help with the web stuff, and Jeffrey's wife, Janell Vasquez, to help with the business side of things - though we all contributed to the creation of the world.

I think we managed to really create something interesting and unique and more than a little exciting to play in. We managed to recruit some pretty amazingly talented creatives (such as Scott Colby and Daniel Tyler Gooden - both steadfast and integral to what Baeg Tobar has become today) and we worked pretty hard to get the first incarnation of Baeg Tobar up and online.

Over the next several years, we went through a variety of incarnations of the site. Nothing really had any staying power and eventually, the original group that created the project decided to part ways, with my buying the IP rights from them. I managed to keep things rolling, more or less, but they slowed down a lot. I just didn't have the know how to really get this stuff out there right, or the business sense.

In 2007 I met Matt Jacobs through some work I was doing for Platinum Studios (more about that in a later post). Later that year, we met in person out at Wizard World Chicago and found that we had a lot of things in common. This friendship would later form into Outland Entertainment, but it began with our deciding to work together to publish Baeg Tobar. A lot of things changed when Matt came on board. He had the know how to really build a great website and had a lot of good connections to get us out there. We spent most of 2008 and 2009 reworking a lot of our material and building content. So much of what you see on the site now has happened over the last several years.

We relaunched Baeg Tobar in October of 2009. So far, we have had a few small hiccups, but we are currently updating the site weekly with new content. Right now we've been running a short comic story, A Gift of Life, written by William Ward and illustrated by Shannon Potratz, which updates every Monday, and we've been alternating every other Friday between Daniel Tyler Gooden's The Unmade Man novel and some short flash fiction. In a few weeks we'll be getting back to the main storyline, The Torn God, illustrated by Alan Gallo and colored/lettered by myself, written by Scott Colby and Daniel Gooden. This will alternate with a variety of short stories and excerpts from our resource guide.

I'll be adding the pages I've colored to the project page here on this site - I'm rather proud of the work!

Incidentally, The Unmade Man is also now available in full on the Kindle. Check it out and buy a couple copies, by all means.

From the website -

Baeg Tobar is an epic fantasy setting brought to life through a variety of media, including comics, short fiction, novels, and illustrations, focusing on several core themes:

- twin realms of mortality and immortality
- music-based magic
- young, expanding nations fighting for control of the land
- magic's place in an increasingly industrialized world
- the influence of the Aiemer, an invisible energy source that covers the planet like a second atmosphere

Writers and artists have been developing the world since 2002. As such, Baeg Tobar is huge. No one story or comic could hope to do it justice. On the other hand, telling the tale of Baeg Tobar using multiple stories and points-of-view could get very confusing very quickly. It leaves the reader with one very important question: Where do I start?

Luckily, we’ve got a simple answer: “The Torn God.” TTG, as it’s come to be called, is a web comic that serves as the reader’s entry point to the world, the feature story that will move everything else along. All of our other media relates to TTG in some way. For example, early pages of TTG depict our hero, Boruin, running through the streets of Mydess. Where is Mydess? Who lives there? What makes it important? How do the actions of our heroes affect life in the city? Answering all of these questions would severely restrict the speed of TTG’s narrative; hence, the reader can learn more about Mydess via Resource Guide entries and short stories (specifically, Alana Joli Abbott’s “No Matter How You Hide Her...”) released in parallel with those pages of TTG. Want to learn more about the heroes of TTG? Check out “The Unmade Man,” a novel by Daniel Tyler Gooden. All of these various snapshots combine to tell the story of Baeg Tobar, but they all stand on their own as complete experiences. And they’re all illustrated by our extremely talented team of artists!

I hope you enjoy the site as much as I've enjoyed working on it through the years!

Jer